River progress

Discusion of Pishtech's game VR Sportfishing

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Re: River progress

Postby Fisherman » Sat Jan 23, 2010 12:26 pm

LOL, just thought... I guess we're not getting sturgeon in this update. The thought of catching a ten footer in a canoe is laughable! Oh, when we do get that update, I am so going to try catching a big one in the smallest boat possible!
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Re: River progress

Postby paul » Sun Jan 24, 2010 4:10 am

Sturgeon fishing by canoe... that would be an adventure. That would require more physics than the game has now - specifically, the fish pulling the boat around. =) But hey, why not. I did try fishing for flathead catfish in the upper Mississippi (I've caught them up to 50 pounds) from a float tube. Never hooked one from the tube, but that would have been almost as bad as hooking a sturgeon from a canoe. I've got to give that another try next summer.

I've got the waterfall figured out. Or rather I've got an animated 3D model of a waterfall working that I think I could drop right into the game, but while building it I thought a simpler possible solution that I'll also have to explore. With the work I'm doing now I'm also starting to build a collection of 3D models that lake/river designers will be able to add to any map. Eventually I want to have sophisticated animated characters that you can assign motions to, like cars or trains that follow roads or tracks, barges that follow the main channel, etc. For now it will be more simple stuff, like houses, barns, dams, bridges, trees, docks, boulders, rock piles, riprapped shorelines, road segments, etc. The collection of models will grow over time, but the goal is to give people the parts they need to assemble just about any lake or river they want.

Right now you only control tree distribution by picking how common they are and a few other parameters. Soon you'll be able to add groups or single trees wherever you want them, either manually or semi-automatically, picking the zone and elevation range where you want them and add any quantity. Same for all other objects. I think these changes will not only give people much more control over the maps, but make map development much easier and more fun, too.

Tight lines,

Paul
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Re: River progress

Postby geraldro » Sun Jan 24, 2010 8:43 am

Hi Paul,

That of work in prospect... I am in a hurry to see the end result :lol:

The next update will be compatible with the current version ?

No soluce for my sounds ?

Regards

Gérald
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Re: River progress

Postby paleodust » Sun Jan 24, 2010 5:25 pm

It sounds like it's really coming together. Keep up the good work! :P
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Re: River progress

Postby Pye266 » Fri May 28, 2010 9:10 pm

Wow that looks fantastic.. :wink:
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Re: River progress

Postby Pye266 » Mon May 31, 2010 5:23 pm

Is the River available for the game.... :?:
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Re: River progress

Postby reelfish074 » Tue Jun 01, 2010 2:21 am

It has been for a few months
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Re: River progress

Postby reelfish074 » Tue Jun 01, 2010 2:22 am

Go to this and look through it to find the update.

viewtopic.php?f=8&t=2976
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Re: River progress

Postby paleodust » Tue Jun 01, 2010 3:32 am

Just keep in mind that it's still in beta.
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Re: River progress

Postby Pye266 » Wed Jun 02, 2010 9:01 pm

Thank you, guys.. :wink:
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Re: River progress

Postby paleodust » Fri Jul 09, 2010 8:19 pm

Any updates yet, Paul?
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Re: River progress

Postby gd145 » Sun Jul 11, 2010 11:45 am

when are we getting an update its been 6 months
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Re: River progress

Postby geraldro » Sun Jul 11, 2010 5:02 pm

not 6 months but 4 months (march 2010 )


http://www.pishtech.com/vrs_river_beta.zip


Regards


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