paul » Thu Feb 28, 2008 12:11 pm
Yep, I remeber promising that bass game. And an open water multi-species fishing game (including both *fly fishing* and conventional tackle) is next in the pipeline. It will give you that bass fix. Part of the reason I'm doing the ice fishing game is to develop the 3D programming and modeling skills I'll need for more demanding future games. It turns out the ice fishing game includes more advanced modeling and animation that I anticipated, so I'm really getting an education.
Besides gaining the 3D skills from this project I'm getting a lot from it that will really help in the next game: I've developed animated models of fish, a spinning reel and rods, people, trees, vegetation, etc. A great deal of what I've been creating will become parts of future games. And many parts of the next game will be easier now that I know my way around the tools and the engine. For instance, modeling a fishing boat will be a lot easier than an ice shanty. A shanty sounds pretty simple; after all, a lot of them are basically just cubes. But a fishing boat (unlike a portable ice shanty) has a huge advantage: It doesn't have to fold up into a sled. =)
I don't want to give away much about the open water game yet, but I can tell you it will feature a lot of things you don't find in other fishing games. It will let you fish from a boat, including casting, still fishing, and trolling. *You'll also be able to wade or fish from shore*. You'll have lots of artificial lures, live bait, and *fly tackle* too. And as for fishing locations, you'll never run out of new waters to explore. The fish behavior and feeding patterns will be more sophisticated and realistic than that in any other fishing game. I wish I could share all the details now - there's some really exiting stuff that will go into that one, but I've got to get the ice fishing game finished first.
Paul
paul
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