Another beta version is available, this time for Android. You can download it directly to your Android device to install it. You may have to change a setting to allow apps to be installed. The exact steps may vary with Android version but: In Settings, More, Security, check the box "Unknown sources" before you install the app.
Changes since the Windows beta:
An options screen, moving those off the main menu.
Multiple skill levels in the options screen. Beginner is much easier than the fixed level in the previous beta.
A "Download Rivers" button. This beta acts as though you were previously subscribed for one week and are thus entitled to one river (the Blue River in Colorado.)
There's a button offering to let you register by email to get a free river (the Rogue River in Oregon.)
The "subscribe" button is not yet functional.
Misc. bugs have been fixed, including one causing certain buttons to be unresponsive.
This version will function through the 14th of the month. After that the app will run but fishing will be disabled.
File size is greatly reduced, from around 100 MB to under 60 MB.
You can download the app from here: http://www.flyfishingsimulator.com/ffshd.apk
I hope to release on Android by mid-month, so there's not a lot of time for major changes before the release, but I'd sure appreciate some testing and any feedback you may have.
The iOS release will follow shortly after Android. The Windows version may take a bit longer, due to complications with enabling in-app purchases. I'm considering offering a premium version, with no in-app purchases required and a subscription for a river every week indefinitely. On the mobile platforms there will also be some sort of one-time purchase available to get the indefinite subscription, though that will probably be done through an in-app purchase.
I also have some work to do to make the app support content created for RWFF. Here's what I have planned for that:
I'll release a content packing tool that will make a single file out of an outing, fish folder, etc. Content creators can use that to package content, then upload it somewhere on the web. To distribute those packages, one will need to setup a simple web page that just lists the available packages, with the description and URL for each. In the app I'll add a place to enter the URL of one more content list sites like that.
For the content consumer, getting those into the app will be a matter of entering a content list URL. Then each time the app is run, it will consult that list (or set of lists) to populate the collection of available downloads. From the download screen the user can scroll through the downloadable content, and just tap "download" to install a package. There's also the option to uninstall and/or reinstall packages.
Basically it's an extra step for the content creators to package their work and list it online, but it will be much, much easier for people to install and use that content. No more unzipping, or moving files around between folders.